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In this situation, you might come out unscathed, sustain serious hull damage, or lose a crew member (the outcome of the event is randomly generated upon selecting a choice). Do you risk the danger for the supplies?). You detect readings of useful materials in a nearby asteroid field. For example, certain prompts will show up asking the player what they would do in a certain situation (eg. The randomness of the game is great to ensure unique playthroughs each time, but the extent of this randomness can be frustrating in situations where randomness is not an adequate decider for outcomes.
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Both strategies are valid, making this a great moment of player expression. The goal of this strategy is to disable your opponent before they are able to attack your ship, and wait for your laser to cut them apart. Another equally-effective strategy would be to focus on a family of weapons that deal no damage, but excel at disabling enemy systems (weapons, shield, etc.). One strategy for such a ship is to maximize defenses, allowing your ship to ignore/sustain any damage the opponent can deal as you slowly tear the ship apart. For example, certain ships have a built-in laser capable of crippling enemies after about 30 seconds. My absolute favorite part about FTL is the variety of combat dynamics depending on the strengths of your ship, certain strategies are more effective at bringing down hostile ships. The galaxy through which you travel, the frequency of stores, the supply carried by each retailers, the number of special events, weapon loot, enemy frequency, enemy type all of these things are randomly determined and facilitate the feeling of an unpredictable journey before you embark. Secondly, FTL accomplishes an incredible replayability factor by randomizing a great deal of the game’s content. There is a “pause” feature in combat, allowing players to survey their ship and crew in order to optimize effectiveness (similar to the combat system of Dragon Age: Origins). Once players engage in combat, however, the game switches to real-time, forcing players to react quickly to circumstances. What did this game do that was different from its predecessors?įTL accomplishes two noteworthy goals: Firstly, it combines real-time strategy with turn-based strategy in a very effective partnership While navigating through a sector of the galaxy, the game is turn-based in a non-linear map. These events are (mostly) randomly-seeded, preventing the possibility of identical playthroughs, ensuring that players cannot establish dominant strategies, and romanticizing the uncertainty of embarking on a journey through space. Throughout this journey, players will collect currency, repair damage, micromanage power distribution, make moral and ethical choices, and strategically dismantle hostile spaceships. Players embark on a chosen ship and must continue to move in turn-based fashion to escape the ever-encroaching rebellion fleet.
#Ftl abandoned sector simulator#
“A SPACESHIP SIMULATION REAL-TIME ROGUELIKE-LIKE“ – Official FTL WebsiteįTL is a spaceship simulator that combines real-time and turn-based strategy elements to create the engaging experience of managing a spaceship and its crew.
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